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Command: Modern Air/Naval Operations is a comprehensive wargame of air & naval military operations from post WW2 to the near future, covering scenarios of both total war and low intensity situations. The scale is primarily tactical/operational, although strategic scale operations are also possible.
JOIN THE FUTURE. COMMAND. MODERN AIR / NAVAL OPERATIONS
- Command Modern Air and Naval Operations, Now Featuring Pier-Docking Operations Command got a great new update which brings it up to version 1.11. This new update has some very unique and major features, including pier and docking operations.
- These are the first and second in a series of tutorials designed to teach players the fundamentals of airplane operations in CMANO. In this tutorial, the fol.
- Command: Modern Air/Naval Operations aims to set a new benchmark for depth and realism in a wargame, with its careful treatment of aircraft, surface ships, and submarines, satellite technology, covering many historic and hypothetical conflicts. It also comes complete with an integrated scenario editor.
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Scream over the runways of super-hardened Iraqi airbases as your squadron sprinkles bomblets on the pavement or blows up aircraft shelters using laser-guided bombs. Turn back the Russian tide in the Ukraine. Ride the Mediterranean waves in fast Israeli attack craft, trading barrages of anti-ship missiles with Syrian ships. Stand toe-to-toe against Iran in the Persian Gulf. Wrestle the Falklands under your control. Go “Down Town” around Hanoi and spar with the deadly NV air defences. Hunt down rogue nukes in Pakistan before they fall into terrorist hands. Face off with your carrier group against India or China – from either side. Square off against the Soviet Union in the cold war confrontation, and against resurgent Russia in the new multipolar world order. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Exchange volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Survive massive, vicious air battles. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek – at sea, on land and in the air - even in near-space. Command is the next generation of air/naval wargaming.
YOU ARE IN CONTROL
Surface fleets, submarine squadrons, air wings, land-based batteries and even satellite constellations are yours to direct as you see fit – from the lowliest pirate skiff to the mightiest aircraft carrier, from propeller biplanes to supersonic stealth fighters, and from WW2-era iron bombs, torpedoes & mines and the trusty 'Mk1 Eyeball' to ultra-modern radars with imaging capability, multi-spectral recon satellites, 'brilliant' self-guided stand-off weapons, 200-knot supercavitating torpedoes and hypersonic anti-ship ballistic missiles. Every sensor and weapon system is modeled in meticulous detail. You are given the hardware; but you have to use it well.
THE WORLD AT YOUR FINGERTIPS
Throw your distorted flat maps away – Command uses a realistic 3D earth globe for each of its scenarios. Rotate and zoom in and out of the action, from satellite view down to the trenches and wavetops. Play scenarios or build your own on any place on earth – from classics like the Middle East, South Atlantic, North Cape and Europe to new and rising hotspots like the Arctic, the Pacific and the Indian Ocean. Use a powerful yet intuitive point-and-click mouse interface for controlling your forces and go advanced with a wide collection of hotkeys for quickly jumping around the action and issuing complex orders in the heat of the battle. Customize your map and info windows to perfection to suit your play style, even on multiple monitors.
RELENTLESS REALISM
Sensors and weapons work just like in real life, with all their strengths and weaknesses. Units move, detect, fight and win or die based on what their systems can and cannot do. Electronic warfare and technological levels can tilt the balance of battle. The weather can be your best ally and your worst enemy. The terrain, both overland and undersea, can hide you from the enemy but also can block your weapons from firing. Your aircraft can choose different mission profiles and loadouts, each with its advantages and limitations, and can dash high (speed, range) or scream low (protection). Thermal layers, convergence zones, surface ducting, the deep sound channel and factors such as water temperature and terrain slope may decide the sub vs ship duel. Thick clouds or rain can render your fancy laser-guided bombs useless. Stealth may help you avoid detection, or a jamming barrage may tip the scales when you are out of options. Command’s battle environment is as unforgiving as the real thing – and as rewarding for those who understand and use it.
THE MEN AT THE CONTROLS
Your war machines are (almost always) not robots; they are crewed by humans. People trained with varied proficiency (from novice to ace), operating under custom doctrine and rules of engagement (when to do what, how to decide, how to react etc.), most of the time making the rational decision, and sometimes making a brilliant call or a mistake. These people often matter far more than the hardware. The very same surface-to-air missile battery that is a worthless toy when staffed by Iraqi or Libyan crews turns to a deadly weapon even against ultra-modern aircraft under the expert hand of Egyptian, Serbian or Russian operators. The deadliest combat units are only as sharp as their crews.
AIR/NAVAL WARFARE AROUND THE WORLD
Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Past and future conflicts in the Pacific, Norwegian Sea, Russian periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond. Test your mettle against lethal land-based missile batteries, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?
LEAD, DON’T MICROMANAGE
Realistic modern combat with all its technicalities scaring you away? Your staff & tactical AI sweat the details so you don’t have to. Airbase crews shuffle aircraft around on land facilities to prepare them for the next mission. Aircraft position themselves to deliver their payloads optimally, and refuel on their own if they have to; Ships and subs maneuver on their own to reach out and touch the enemy (including winding their way around islands, landmasses and even known mines) – and everyone tries very hard to save his skin when bullets are flying. Manage the big decisions and let your virtual crews get to the details – and still intervene whenever you want.
MAKE YOUR OWN WAR
Think you can build a better conflict? Prove it! Command’s integrated scenario editor offers unparalleled functionality for making your own scenarios or editing existing ones. Create and share with other players detailed, exact-down-to-the-meter land installations from all over the world – from airbases to port complexes to ICBM fields. Customize unit icons, sound effects, even platform weapons and sensors (Aegis on the USS Iowa – click and done). Create multiple sides with variable, complex alliances and postures and different proficiency ratings. Assign forces to detailed missions with custom behaviors and inheritable doctrines. Script complex interactive events with the advanced event editor. Assign variable success thresholds – from triumph to utter defeat. From a gunboat duel all the way to global thermonuclear warfare – the possibilities are endless.
SCENARIOS
Command MANO incluldes 42 scenarios (3 tutorials), plus hundreds of community scenarios available online. Tutorial Scenarios: Basic Training Air Operations- 1983, Basic Training Submarine Operations 2013, Basic Training Warship Operations 2013. Scenarios: Brother against Brother, Canary's Cage, Choking Halifax, Fighter Weapons School - GAT 5&6, Advanced ASW Exercise, 1979 - FOST units vs. Redfor off UK, Battle of Chumonchin Chan, 1950 - North Korea vs. United Nations, Battle of Latakia, 1973 - Israel vs, Syria in Mediterranean Sea, Down Town, 1967 - United States vs. North Vietnam over North Vietnam, Duelists, 1989 - UK vs. USSR in Norwegian Sea, First Contact, 1957 - Norway vs. USSR in Norwegian Sea, First Contact ,1973 - Norway vs. USSR in Norwegian Sea, First Contact, 1986 - Norway vs. USSR in Norwegian Sea, First Contact, 2016 - Norway vs. Russia in Norwegian Sea, Green Tide 2016 - Spain vs. Morocco in the Canary Islands, Iron Hand, 2014 - Russian vs. Azerbaijan, Khark Island Raid 1985 - Iraq vs. Iran in the Persian Gulf, Maria and Victoria, 1982- Argentina vs. UK in the Falklands, North Pacific Shootout 1989- US Navy vs. USSR, Operation Brass Drum 2017- US vs. Iran in Arabian Gulf, Operation Lightning Strike 2014- US vs. Pakistani Belligerents and maybe Pakistan, Operation Lion’s Den 1972- US vs. North Vietnam, Operation Market Time, 1968- US/South Vietnam vs. North Vietnam, Operation Trident 1971 - India vs. Pakistan on Indian West Coast.. Operation Vantage 1961 - UK/Kuwait vs. USSR and Iraq in Persian Gulf, Raid on Dwarka, 1965- India and Pakistan on Indian West Coast, Raid on Kismayo 2013- US vs. Somali in Somalia, Raven 21 is Down, 1976-US vs. USSR and Somali Forces in the Gulf of Aden, Sea of Fire 1982 - UK vs. Argentine off the Falklands, Shamal 1991 - US Navy or USAF/Coalition vs. Iraq, South China Sea Clash 2013- US/Philippines vs. PRC/Chinese Coast Guard, Stand Up 2011 - UK vs. Argentine off the Falklands, Standing Naval Force Atlantic 1979- NATO vs. USSR in the Norwegian Sea, Tee Up, 1971- US Navy vs. Soviet Navy off Cuba, The Battle of Dong Hoi, 1972 - US Navy vs. North Vietnam, The Four Horsemen 1987 - USSR vs. NATO, The Shark 1971- India vs. Pakistan, The Tiger And The Dragon 2019 - Indian and Chinese Navy in the South China Sea, Trapped Under Ice 1999 - US Navy vs. Russian Navy under the Arctic Ice Cap, Wooden Leg 1985- IAF vs. PLO in Tunisia.
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Command Modern Air/Naval Operations (CMANO) is a bit of a dream game for me. Naval warfare games in general have always appealed to me – there’s something about the pure application of tactics and technology that scratches an itch. The CMANO offering has grown dramatically above the base game and the object of this guide is to bring together the various bits and pieces and add a bit of commentary – the views expressed here are entirely my own!
Command: Modern Air/Naval Operations (2013) (Review)
The base game pretty much covers everything you could possibly want in a modern naval game. The period extends from just after WW2 (although there are a number of WW2 units present in the databases too) until the near future. Geographical coverage is world-wide – not just a highly detailed map of the world is included but so are almost all of the world’s naval and air units of the period covered and a huge selection of ground units too. The game even includes pre-created airfields and bases (in the correct locations and with the correct structures) that can be added when designing scenarios.
The game ships with a large number of scenarios and also includes a very powerful scenario editor that allows not just OOBs and map data to be configured, but includes an event editor and even a programming language (LUA) to allow complicated scenario events to be produced. The game’s mission editor can be used by scenario creators but also can, and usually has to, be used by players in game to manage the large number of units in many of the scenarios.
The big barrier to entry for the game is what seems to be a huge price tag. I must admit that this caused me to pause for a while when the game came out. I then mentally worked out how much I had spent on the Harpoon games, and battlesets, over the years and realised that maybe it wasn’t so expensive after all! If the price is really a problem for you then keep an eye out for Steam sales – I’ve seen the base game significantly discounted several times.
It's not perfect, however: database errors and omissions are constantly being corrected by the developers and new mechanisms (such as air transport and paradrops) have been added, for free, over the years. The biggest problem that I have is with the strike planner – it doesn’t provide tools for doing things like setting up time on target and this sometimes makes in-game planning too much like a real job. There was talk of an advanced strike planner, but the developers have said that there would be too much work in this to offer it for free. This isn’t a game breaking problem, but for me it makes larger scenarios much less fun than they could be.
Stand-alone Expansions
Perhaps recognising that the entry price might be deterring gamers from even trying CMANO, the developers have released a series of stand-alone games based on the same engine. The stand-alones are built around a particular theme and include everything you need to play the scenarios included in the package. They don’t include the full databases, nor a scenario editor and so it isn’t possible to play anything other than the included scenarios.
They do, however, provide a relatively low cost way of trying the system. The stand-alones can also be used by owners of the full game: in this case the stand-alone campaigns and scenarios are just added to the list of available scenarios.
Command: Northern Inferno (2015)
Includes a campaign and 15 scenarios set in the cold war (1975). The action takes place in the Northern Atlantic and reminds me of the old Harpoon GIUK gap battleset (but better!). The purchase was a no-brainer for me and I haven’t regretted it.
Command: Chains of War (2017) (Review)
Bang up to date and includes a campaign with 12 scenarios that takes place in the Far East and involves an escalating war between the China and the USA. The campaign is set in 2018 and includes a whole bunch of high-tech weapons (e.g. EMP weapons and ship killer ballistic missiles). I’ve enjoyed most of the scenarios but have never managed to successfully complete the last one (Hail Mary). It’s a monster with really tough victory conditions and limited weapons. There are people in the forums who’ve posted that they’ve beaten it so it must be possible!
Also included in the Chains of War package are four bonus scenarios that look at USA-China conflicts from a historical perspective (1958, 1974, 1996 and 2005). These are fun scenarios, but the thing I really liked were the few words from the scenario designer about what they were trying to represent. I loved the ‘designer’s notes’ that you used to get in the old SPI board games and this reminded me of those. I would encourage scenario designers to spend a bit of time telling us why and how you decided to represent particular things in a scenario.
Command: Shifting Sands (2017) (Review)
Command Air And Naval Operations
Looks at the Arab-Israeli conflicts over the period 1956-1982 in 17 scenarios. There isn’t a campaign as such but the scenarios can be played in a linked fashion. I didn’t buy this one immediately as I didn’t think that I’d be interested in the subject matter. However I picked it up when it was on sale and discovered that I was wrong! The problem that Israel has in these scenarios doesn’t really change – they are surrounded and out-numbered, but the equipment they have does and it’s really interesting to discover the effects that new equipment has on the operational and tactical choices that are available. I’ve also developed a real hatred for early model F-4 Phantoms! This has become my favourite of the stand-alone games.
Command: The Silent Service (2018) (Review)
Focuses on submarine operations. I was doubtful about this one. I love sub games like Dangerous Waters, Silent Hunter, etc, but they are all tactical simulations. A big reason for this is that once a submarine goes deep there’s pretty much no way to easily talk to it. This isn’t modelled well by the standard CMANO as it’s possible to send orders to subs wherever they are. Silent Service gets around this by making you the commander of a single sub or of a few submarines. It also uses scenario events to simulate submarine communications which I really like. The package includes 18 scenarios stretching from 1950 to the present day. I’ve become a convert!
Command: Desert Storm (2019) (Review)
Fourteen historical and 'what-if' alternate history scenarios allow you to explore various aspects of the Gulf War in detail. Headline feature of this expansion is how the designer has made excellent use of the LUA-powered scenario editor to make the scenarios more dynamic and interesting. The initial briefing no longer gives you the complete picture - in-game events and pop-ups will react to events and present more off-the-cuff orders, for a more tense and atmospheric session. At the time of writing the pack needed a bit more work from a technical stand-point, but this is a definitely a pack worth checking out.
Command LIVE
The Command Live series of DLC are a group of single (or, in one case two) scenarios that are sold for around £2.00 each. The scenarios tend to be on the ‘huge’ side of the scale which gives value for money, but does require a bit of commitment to play through them. The full base game is required to play these scenarios, so you won't be able to get away with just owning an expansion.
Old Grudges Never Die (2016) - RRP £1.99
Has Russia and Turkey trying to intervene in Syria in 2011 without drawing others (e.g. US and Coalition) into the conflict. Every game I’ve played always ends up in a massive sh**storm – I guess diplomacy is not a career option for me.
You Brexit, You Fix it! (2016) - RRP £1.99
Includes two scenarios with NATO facing Russia in 2016. One of these scenarios makes a lot of use of events to simulate confusion amongst the NATO allies, whereas the other shows what happens when everybody gets on with it. I wonder which is most realistic?
Spratly Spat (2016) - RRP £1.99
Has the Chinese facing a mixed bag of regional powers with interests in the Spratly Islands in 2016. Both sides are playable. This is a scenario that just feels all too plausible (although I’d expect the US to be involved in real life).
Don of a New Era (2016) - RRP £1.99
Set in 2016 with NATO facing Russia in Ukraine and the Black Sea. Both sides are playable and the scenario is HUGE. I’ve never been able to finish the thing, but it’s on my to-do list.
Korean Missile Crisis (2017) - RRP £1.99
Has the US and Russia trying to take out North Korean nuclear facilities with the North Koreans trying to stop them. The twist in this one is that the two ‘allies’ Russia and the US are playable and are effectively competing with one another. Really interesting idea for a scenario.
Command Modern Air Naval Operations For Mac Office
Pole Positions (2017) - RRP £1.99
Set in 2017 and has Russia and the US facing off in the Arctic. Both sides are playable. The scenario involves the Russians trying to build an early warning system and the US trying to stop them – lots of use of events and good fun!
Black Gold Blitz (2017) - RRP £2.09
Places Saudi Arabia and Iran into a conflict in 2017. Both sides are playable. Both sides get to play with ballistic missiles, but the Iranians also get terrorist cells. Good fun on either side!
Commonwealth Collision (2018) - RRP £2.09
Has India and the UK going against Pakistan and China (!) in 2018. Both sides are playable in this one too. For a live scenario this one is relatively small with the India-UK side entirely naval-based and the Pakistan side land-based.
Kuril Sunrise (2018) - RRP £2.09
One of the weakest scenarios of the series, this is a fairly simple/lite set-up that pits a tiny segment of the Japanese Navy against an equally tiny contingent of Russian forces, centred around a Russian convoy trying to land ground troops on the Kuril Islands. The Japanese part of the scenario is especially poorly designed, so you can probably skip this one.
The King of the Border (2019) - RRP £2.09
Another weaker scenario, this rather bonkers set-up is redeemed only by the fact that between the US and the Russians, you have a lot of hardware to play around with and throw at your opposite, which makes for a very active engagement. The US campaign especially has some interesting challenges against a couple of Valenzuelan ground sites.
User written scenarios
No guide to CMANO would be complete without mentioning the hundreds of user written scenarios that are available for the base game. Many of these are gathered together in a ‘Community Pack’ that is frequently updated as new material comes in. The scenarios are available through the Steam Workshop. You can’t go wrong in downloading and trying those that take your interest.
The verdict
If you are interested in modern naval warfare then you won’t regret buying CMANO. Truthfully, my rankings tend to change depending on the last one I’ve played. Every time I open these games I find something new to try and end up with a new favourite (or, in some cases, a new temporarily hated) scenario. My current suggestions for rank order are:
Command Modern Air Naval Operations For Mac 10
Expansions:
- Shifting Sands
- Northern Inferno
- The Silent Service
- Chains of War
LIVE scenarios:
- Pole Positions
- Korean Missile Crisis
- Old Grudges Never Die
- Black Gold Blitz
- Spratly Spat
What's your favourite CMANO expansion or scenario? Let us know in the comments!